You can’t make this stuff up!
– Pentagon think tank hires ‘Call of Duty’ creator to advise on future threats to US (RT, Sep 28, 2014):
You would think war-themed video games copy real life, and not the other way around. Not this time. A Washington think tank has hired the maker of the acclaimed “Call of Duty” game to envision the kind of future wars the US could be fighting.
The key reason for this, according to the Atlantic Council think tank, is that, with all its money and capabilities, America really isn’t thinking creatively about the various threats it could face in the 21st century. Continue reading »
– If the Devil had to invent a game, it would be this one (Daily Mail Sep 22, 2013)
– The ten worst ways your children are being poisoned right now: vaccines, food, video games and more (Natural News, Dec 9, 2012):
Modern children are being poisoned like never before in the history of human civilization. No wonder the rate of autism in America has skyrocketed to 1 in 88 children over the last few decades, putting autism squarely in the “epidemic” category.
But don’t expect any CDC action on this epidemic. The CDC knows full well why autism rates are exploding across America, but instead of admitting the truth, the CDC is running a cover story to protect the corporate interests of the real culprits: the medical corporations poisoning children for profit (see below).
It’s not just medical companies that are poisoning our children, by the way: They’re also being poisoned in other insidious ways that suppress free thinking, assault good health and crush children’s souls.
Here’s my list of the ten worst ways in which our children are being poisoned right now. Continue reading »
Tags: Aluminum, Aspartame, Autism, CDC, Children, Drugs, Environment, Fluor, Fluoridation, Fluoride, food supply, Formaldehyde, Global News, GMO, Health, Mercury, MSG, Prozac, Ritalin, Schools, TV, Vaccination, Vaccine, Video Games
– 10-year-long video game creates ‘hellish nightmare’ world (CNN, June 18, 2012):
Can you imagine playing a single video game for 10 years?
One man did. And it helped him imagine something else: a bleak, war-ravaged future version of Earth.
A member of the social news website Reddit who goes by the name Lycerius posted his results from a decade-long game of “Civilization II,” a turn-based strategy games in which players build their own society. His epic struggle pushed the game to its limits, further than developers ever imagined or planned for.
The “Civilization” franchise is a series of strategy games that allow players to grow small tribes into large, sprawling nations. Players can manage resources, build armies and engage in diplomacy in an effort to grow their civilization into a world leader.
“Civilization II” was released in 1996. But when the third version of the game was released in 2001, Lycerius said, he was already deep into his current game and wanted to see how far he could go.
He doesn’t play every day but returns to what he called a “hellish nightmare of suffering and devastation” when he has some free time.
Now in the year 3991, his world is down to three super-nations, each competing for dwindling resources, and a planet left scarred by multiple nuclear wars. His Celts are locked in a 1,700-year war with the Vikings and the Americans. All other nations have been destroyed or absorbed.
– New Clancy ‘Rainbow Six’ vid game labels OWS protesters as the new domestic terror threat (Natural News, Dec. 21, 2011):
Is it getting increasingly harder to voice your opinion in the U.S. without someone labeling you a terrorist or a subversive? The latest outrage comes from the Tom Clancy-inspired “Rainbow Six” videogame series, in which Occupy Wall Street protesters are the new domestic terrorists.
– Epilepsy Foundation warning shows that television, movies can reprogram brain neurology (Natural News, Dec. 12, 2011):
Rapidly flashing lights and other fast-moving visual effects in movies, television, and video games can trigger sudden epileptic seizures and other neurological disorders in humans, and a recent warning by an epilepsy group confirms this. According to the Baltimore Sun, the Maryland-based Epilepsy Foundation recently issued a warning about the new, hit movie Breaking Dawn, which is part of the Twilight series, that essentially proves popular media’s ability to reprogram brain neurology.
Reports claim that an “intense birth scene” in Breaking Dawn that contains multi-colored visual strobe light effects has caused a number of moviegoers around the world to experience sudden seizures and other illness. And the trigger is allegedly so powerful and widespread that the Epilepsy Foundation has recommended that individuals prone to certain types of seizures avoid the film completely.
“If you were parents of a child with epilepsy, you would not send your child to the movie,” said Mimi Carter, director of communications at the Epilepsy Foundation, to reporters about the potential dangers of seeing the film. “Why would you risk it?”
– Teenage video game players have brains ‘like gambling addicts’ (Daily Mail, Nov. 15, 2011):
Teenagers who spend hours playing video games may have a similar brain structure to gambling addicts, research suggests.
In a study of 14-year-olds, those who played frequently had a larger ‘reward centre’ in their brains than those who played less often.
– Real-Life Mercenaries to Star in Blackwater, the Videogame (Wired, June 7, 2011):
Blackwater Worldwide, the real-life mercenary team linked to the killing of civilians and noncombatants in Iraq during U.S. operations there, will be the subject of a Kinect-supported videogame coming to the Xbox 360 later this year.
A news release called it “an intense, cinematic shooter experience,” set in a fictional North African town, in which players, as Blackwater operatives, battle two warlords’ factions to protect the city.
“This game and its immersive Kinect-based approach will give players the chance to experience what it is like to be on a Blackwater team on a mission without being dropped into a real combat situation,” Prince said in a statement issued by 505. The game was developed in conjunction with former Blackwater members “to ensure accuracy of moves, gestures and gameplay,” the 505 release said. “The game also features a selection of officially-licensed weapons for your soldier to choose from.”
The game may also be played using a standard controller.
Blackwater, renamed to Xe Services LLC, was contracted by the U.S. government to provide training and diplomatic security, most notably in the Middle East, for much of the last decade. Its presence alongside U.S. diplomatic and military personnel came under scrutiny after several incidents resulting in the deaths either of civilians or Blackwater employees themselves.
Its involvement in Iraq became enough of a controversy that the company renamed itself to Xe in the aftermath. Its employees were involved in shootings later found to be unjustified, including one in which 17 Iraqis were slain, prompting the government there to revoke Blackwater’s license to operate in the country. Both the U.S. State Department and the FBI called that incident a reckless use of force that killed innocents, but an FBI investigation could not conclusively prove Blackwater was responsible for all deaths. In another 2006 incident, a Blackwater employee was fired after he, allegedly drunk, shot and killed a security guard of the Iraqi vice president.
Though none of its employees have faced prosecution, Blackwater/Xe has been heavily criticized in Congressional hearings as a cost-ineffective private contractor whose uses of force have embarrassed and compromised U.S. diplomatic interests. Additionally, the leak of diplomatic documents by Wikileaks in October 2010 alleged Blackwater committed serious abuses while in Iraq, including killing civilians. The State Department dropped Blackwater as its main private security contractor in 2009.
Prince, who founded Blackwater in 1997, is no longer involved in Xe’s management or operations.
505 Games is no stranger to controversy; it is publishing Supremacy MMA a fighter/sports hybrid whose stylized violence and gritty, underground presentation of mixed martial arts has drawn criticism from some, saying it presents the sport in a poor light. Mixed martial arts is especially sensitive to depictions of violence and brutality, as they have been the basis for state-level legislation forbidding the sport.
Supremacy MMA also features, for the first time, female combatants in an MMA title, although they may not fight male characters.
Both Blackwater and Supremacy MMA are playable at E3 2011 in Los Angeles this week.
Added: 26. January 2011
– New video game teaches children about preparedness, earthquake safety (Ready.Illinois.Gov)
A new video game offers a fun way for young people to learn about emergency preparedness and earthquake safety. The video game, entitled “The Day the Earth Shook,” helps players learn about items needed for a disaster preparedness kit, as well as safe and dangerous locations in a home when an earthquake occurs. Once players successfully complete the game for the first time, they can replay it for scores that would land them on the leader board. The video game can be downloaded here.
The game was developed by the Electronic Visualization Lab at the University of Illinois at Chicago, the National Center for Supercomputing Applications and the Center for Public Safety and Justice, which is within the Institute of Government and Public Affairs at the University of Illinois.
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Coming to your neighborhood soon.
MadWorld, a new computer game claimed to be “the most violent ever”, is being launched on the Nintendo Wii console.
Players in MadWorld use chainsaws, spiked clubs, daggers and spears to execute victims
Players in MadWorld use chainsaws, spiked clubs, daggers and spears to execute victims.
They can impale their enemies on road signs, fry them on electrical sockets and rip out their hearts.
The game’s ‘bloodbath challenges’ see characters mown down by trains, crushed in the back of refuse collection vehicles and blown up as ‘human fireworks’.
A challenge called ‘human darts’ sees players pick up Madworld citizens and hurl them onto giant spiked dartboard.
Sega, publishers of the game, said it is “tipped to be the most violent video game in history”.
The U.S. Army plans to spend some $50 million over five years on combat video games to train soldiers, according to a report in Stars and Stripes.
To oversee this investment, the Army created a game-training unit named, as military units often are, with an acronym, PEO-STRI, for “Project Executive Office – Simulation Training and Instrumentation.” This unit will track developments in the video game industry and choose promising products that could be used or modified to train soldiers.
The report said the Army unit also “has an undisclosed additional budget” to spend on a commercial game system to be used by February.
There’s already one game – DARWARS Ambush – in use for teaching soldiers. It was set up by the Defense Advanced Research Projects Agency, or DARPA to focus mainly on the difficult problem of roadside ambushes that use explosives to hit at convoy vehicles. But that game, based on old technology, has limits, and the Army wants to upgrade to new systems.
“America’s Army” is a video game developed in part by the US Army to lure potential recruits. (Photo: techtarget.com)
In May of 2002, the United States Army invaded E3, the annual video game convention held in Los Angeles. At the city’s Convention Center, young game enthusiasts mixed with camouflaged soldiers, Humvees and a small tank parked near the entrance. Thundering helicopter sound effects drew the curious to the Army’s interactive display, where a giant video screen flashed the words “Empower yourself. Defend America … You will be a soldier.”(1)